Pilot blades - Physics based helicopter
A downloadable game for Windows
Source Code
Assets from Quaternius Helicopter Asset
A game by Angelo Davis
Pilot Blades was made in a day, meaning the scope had to be very limited to achieve something playable. I decided to keep working on it because I had made a good start, so did some debugging and added some more features.
This is a game about piloting a physics-based helicopter to a target without running out of fuel
Day 1
On day 1 I managed to implement the working helicopter physics and the fuel system.
Day 2
On day 2 I implemented spinning rotors, sounds and some more hud elements.
Day 3
On day 3 I added a main menu with a level selector to give the game a difficulty curve.
Project highlights
Helicopter Pawn
Source Code
The helicopter pawn handles input, fuel, helicopter sounds and helicopter physics.
The parameters for the physics are exposed allowing for quick prototyping and adjustments to modify the flight characteristics. Increasing damping and decreasing the rotational torque increases controllability at the cost of responsiveness.
Fuel Can
The fuel can increase the fuel in the helicopter when overlapped. The fuel can makes use of the interface to handle increasing fuel and detecting an overlapping actor that can be refuelled such as the helicopter.
Interface
Source Code
The helicopter pawn handles input, fuel, helicopter sounds and helicopter physics.
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Angelo Davis |
Download
Development log
- PilotBlades Build 2Oct 10, 2023
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